Hello all,
I am attempting to create a match 3 game in defold. I have built the editor pretty much and everything is GUI 100%. I am not sure that the game itself should be made using gui nodes, though I have the mechanics down already.
If you were to make a match 3 game, how would you handle the game pieces?
NOTE:
Currently, each board piece has 3 layers that each node can be transformed indepently. GO can to, but requires a collection for each prefab / GO.
None of that is an issue. What is the issue is maintaining the same scaled size for all screens. GUI is done without issue. GOs is where I have my concerns. Take for example āemthreeā on github. Maximize the screen, game objects get elongated. I know, camera, right? I tried it and tested different screen sizes and the GOs would resize, but in some cases, outside of the screen.
Being an indie, I donāt want to waste too much time fighting the game and then have to make a major change. But on the other hand, isnāt GUI nodes more resource heavy?