Defold Development App crashes on build/launch from editor (SOLVED)

Not sure if this is something to do with my setup or if there’s a bug, so I thought I would bring it up. I’m using an iPhone 6 and the free Apple Developer membership, though I had a previous paid subscription. I was able to set up my certificate through Xcode, and I copied my “iOS Team Provisioning Profile: *” from the account section of Xcode. Defold editor signs the iOS app and uploads it, I can download it onto my iPhone just fine, but when I build, the app crashes. I get an error message:

FATAL:ENGINE: Unable to load project file: 'http://192.168.1.8:8080/build/default/game.projectc'

(192.168.1.8 is the listed IP of Local in the editor, and my iPhone is 192.168.1.25)

Any ideas of what else I can try to get this working? Seems like such a cool feature for fast mobile testing.

I should note, I was able to build an .ipa and install that through iTunes, and it ran fine.

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This is a new one for me and I’m not really sure what is happening. @sicher, @Andreas_Tadic, @sven, @Mathias_Westerdahl, do any of you recognise this or have an idea what’s going on?

Do you have a firewall? The editor starts a server and streams the game to the phone. It seems like something is preventing that.

I’m on OS X 10.11.3, and Firewall is turned off

huh. I restarted the editor, and now it works.

sorry! this is really cool, and resources reload so quickly. =]

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