Not sure if this is something to do with my setup or if there’s a bug, so I thought I would bring it up. I’m using an iPhone 6 and the free Apple Developer membership, though I had a previous paid subscription. I was able to set up my certificate through Xcode, and I copied my “iOS Team Provisioning Profile: *” from the account section of Xcode. Defold editor signs the iOS app and uploads it, I can download it onto my iPhone just fine, but when I build, the app crashes. I get an error message:
FATAL:ENGINE: Unable to load project file: 'http://192.168.1.8:8080/build/default/game.projectc'
(192.168.1.8 is the listed IP of Local in the editor, and my iPhone is 192.168.1.25)
Any ideas of what else I can try to get this working? Seems like such a cool feature for fast mobile testing.
I should note, I was able to build an .ipa and install that through iTunes, and it ran fine.