Defold crashes when I add a box shape to a collision object (DEF-1706)

Hi. I just started with Defold and so far it’s great. I’ve been following the frog runner tutorial along but now I’m stuck at creating the platform (Step 6) because Defold keeps crashing. It’s hard to figure out when exactly. It crashed a lot of times when I added the box shape to the collision object. The most recent try for some reason didn’t crash directly and I got to step 14: after resizing the box to fit both the sprites it crashed again.

With crashing I mean: Defold keeps showing the rotating loading symbol and becomes completely unresponsive. I waited for 15 minutes. I have to use “Force Quit” to get out of there. I’m using a Mac running OSX 10.11.4.

Maybe I’m just missing something, anyone got any ideas? Thanks for your help!

Update: Now continued the project on my windows computer and everything is working fine. It seems to be a problem with the mac client.

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Hmm, I’ve never had any issues with this on Mac. So if you create an empty project and add a game object with a collision component the whole editor will crash if you add a box shape to the collision component?

Yes. More or less, it depends where you click afterwards it seems. I found a topic now mentioning it:

I retested it and made a new project with a game object with collision component and then box collider. After re-sizing it and clicking around a bit it crashed again on my Mac. I tried to reproduce the crash on my windows pc but so far the error doesn’t happen there.

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Ah, thanks. I must have missed that one. I’ve added your bugreport to DEF-1706.

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Issue is still present also in OS X 10.10.5 (mac mini)

Thank you for reporting additional information for this issue. I am however fairly certain that we will not fix this issue in the current editor. The new editor is getting very close to release and the same issue doesn’t happen in the new editor.