# Defold 1.5.0 BETA

**URL:** <https://forum.defold.com/t/defold-1-5-0-beta/73736>\
**Category:** Release notes\
**Created:** [August 1, 2023, 6:45am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736 "2023-08-01T06:45:39Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 9, 2023, 9:58pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/41 "2023-08-09T21:58:58Z")

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The disk space has been increased and the server is working again.

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**Author:** ![AarrrBee](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/aarrrbee/32/24978_2.png) [@AarrrBee](https://forum.defold.com/u/AarrrBee)\
**Post date:** [August 9, 2023, 10:16pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/42 "2023-08-09T22:16:58Z")

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Thanks very much!

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**Author:** ![aglitchman](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/aglitchman/32/19432_2.png) [@aglitchman](https://forum.defold.com/u/aglitchman)\
**Post date:** [August 10, 2023, 2:41pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/43 "2023-08-10T14:41:57Z")

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> [@britzl](#):
>
> Or maybe it is indeed possible to use `zip:/path/to/file` also on HTML5 as-is if the zip file was downloaded and saved using sys.save() or io.write().

Yes, it works! I saved the file via io.save() to “data/res.zip” and mounted it as “zip:/data/res.zip”.

And I can state that the new LiveUpdate API works much much more reliable than legacy API. That’s why I closed [this issue](https://github.com/defold/defold/issues/7233).

So, very soon [ResZip](https://forum.defold.com/t/use-live-update-to-improve-load-speed-of-html5-game/67686) will be just an example of using LiveUpdate 🤩

P.S. It would be awesome to address this feature request - [Report progress for http.request calls · Issue #6486 · defold/defold · GitHub](https://github.com/defold/defold/issues/6486).

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [August 10, 2023, 3:24pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/44 "2023-08-10T15:24:50Z")

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Sweet!  
Thanks for testing it! (and also closing an issue! 🥳 )

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 10, 2023, 4:07pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/45 "2023-08-10T16:07:38Z")

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> [@aglitchman](#):
>
> P.S. It would be awesome to address this feature request - [https://github.com/defold/defold/issues/6486](https://github.com/defold/defold/issues/6486).

I agree. We’ll start planning for an implementation.

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 14, 2023, 7:32am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/46 "2023-08-14T07:32:56Z")

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> [@britzl](#):
>
> The beta period will be 2 weeks and the next planned stable release is two weeks from now.

Due to the breaking changes in this beta we have decided to extend the beta for another week. The release of 1.5.0 is planned for Monday the 21st of August.

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**Author:** ![Zimba\_Montagne](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/zimba_montagne/32/23466_2.png) [@Zimba\_Montagne](https://forum.defold.com/u/Zimba_Montagne)\
**Post date:** [August 17, 2023, 7:00pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/47 "2023-08-17T19:00:03Z")

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> A future improvement will be a way for developers to specify how liveupdate content is split into multiple archives when building. For now the excluded content is stored in a single archive and it is up to the developer to manually split the content into multiple archives.

Is there a guide anywhere on how to split up the files and to know what the content of the files are? For example I want to split up the zip files so that it only contains files necessary for a certain collection. How would I go about doing that?

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 18, 2023, 4:56am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/48 "2023-08-18T04:56:26Z")

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> [@Zimba\_Montagne](#):
>
> Is there a guide anywhere on how to split up the files and to know what the content of the files are?

No, we don’t have this right now, and it is a bit complicated. I have a pull request which will produce a resource graph when the project is built. The resource graph will help you map the hex digest file names in a live update archive to the files in your project:

[https://github.com/defold/defold/pull/7802](https://github.com/defold/defold/pull/7802)

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<div class="post-metadata">

**Author:** ![ourabig\_0](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/ourabig_0/32/42022_2.png) [@ourabig\_0](https://forum.defold.com/u/ourabig_0)\
**Post date:** [August 18, 2023, 8:34am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/49 "2023-08-18T08:34:00Z")

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i wanted to try Defold 1.5.0 beta and when i opened the project it took double the time to build the first time compared to 1.4.8

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 18, 2023, 9:24am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/50 "2023-08-18T09:24:36Z")

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> [@ourabig\_0](#):
>
> it took double the time to build the first time compared to 1.4.8

Build for which platform? You can get a build report including timings by checking the “Generate Build Report” option in the bundle dialog. Please do this using 1.4.8 and 1.5.0-beta and share the reports here.

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<div class="post-metadata">

**Author:** ![ourabig\_0](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/ourabig_0/32/42022_2.png) [@ourabig\_0](https://forum.defold.com/u/ourabig_0)\
**Post date:** [August 18, 2023, 9:37am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/51 "2023-08-18T09:37:25Z")

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not bundling just building to test the game but it was just a problem in my laptop i think sorry

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 18, 2023, 9:43am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/52 "2023-08-18T09:43:51Z")

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Ah, I see. And are you seeing the same each time you open and build the project in 1.5.0? If you are using native extensions then these will be rebuilt the first time you open and build the project in a new version of Defold. This could explain the increased build time.

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<div class="post-metadata">

**Author:** ![ourabig\_0](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/ourabig_0/32/42022_2.png) [@ourabig\_0](https://forum.defold.com/u/ourabig_0)\
**Post date:** [August 18, 2023, 10:42am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/53 "2023-08-18T10:42:01Z")

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oh that explain it i am using and ads sdk so it’s a native extension

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<div class="post-metadata">

**Author:** ![d954mas](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/d954mas/32/5401_2.png) [@d954mas](https://forum.defold.com/u/d954mas)\
**Post date:** [August 18, 2023, 5:29pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/54 "2023-08-18T17:29:28Z")

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Lua code not compressed in 1.5.0 Beta  
[https://github.com/defold/defold/issues/7899](https://github.com/defold/defold/issues/7899)

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<div class="post-metadata">

**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [August 24, 2023, 7:13am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/55 "2023-08-24T07:13:37Z")

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Sorry for the delay.  
A new fix has been pushed to the beta and should arrive in an hour.

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<div class="post-metadata">

**Author:** ![d954mas](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/d954mas/32/5401_2.png) [@d954mas](https://forum.defold.com/u/d954mas)\
**Post date:** [August 24, 2023, 11:12am UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/56 "2023-08-24T11:12:16Z")

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Thnaks. Compression worked.  
 ![2023-08-24_14-08-39](https://defold-forum-bucket.nbg1.your-objectstorage.com/original/3X/4/8/48b930d5c5cba5fc7e65ec55d9f616df70fca8e7.png)

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<div class="post-metadata">

**Author:** ![AarrrBee](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/aarrrbee/32/24978_2.png) [@AarrrBee](https://forum.defold.com/u/AarrrBee)\
**Post date:** [August 24, 2023, 12:36pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/57 "2023-08-24T12:36:35Z")

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Occasionally, building in editor (Mac, Apple Silicon) results in the game window briefly appearing, and this being printed to console. Running again works. This is using version b51f08bcdd5771e0a5ece807768422db0c760857

```
INFO:ENGINE: Loading data from: http://127.0.0.1:55820/build
WARNING:RESOURCE: No resource loaders mounted that could match uri http://127.0.0.1:55820/build

```

Edit: I just had a crash too. I see that extension-spine may be involved, I’ll try 2.11.2  
[crash\_report.txt](https://forum.defold.com/uploads/short-url/jrVsekHffqzUMT3doxoYsVj1G59.txt) (200.3 KB)

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<div class="post-metadata">

**Author:** ![AGulev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/agulev/32/4541_2.png) [@AGulev](https://forum.defold.com/u/AGulev)\
**Post date:** [August 24, 2023, 1:58pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/58 "2023-08-24T13:58:11Z")

</div>

This crash is related to the Spine extension. Please update it to at least [2.11.2](https://github.com/defold/extension-spine/releases) version

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<div class="post-metadata">

**Author:** ![aglitchman](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/aglitchman/32/19432_2.png) [@aglitchman](https://forum.defold.com/u/aglitchman)\
**Post date:** [August 24, 2023, 2:54pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/59 "2023-08-24T14:54:34Z")

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Defold 1.5.0 has breaking behaviour of the go.get function for single properties.

Test:

```lua
local alpha = go.get("#sprite", "tint.w")
print("Defold", sys.get_engine_info().version, "=> type of value is ", type(alpha))
pprint(alpha)

```

Result:

```lua
Defold	1.4.8	=> type of value is number

Defold	1.5.0	=> type of value is table
{ --[[000002ABDAAEF010]]
  1 = 1
}

```

So, it’s impossible to write code like that in 1.5.0:

```lua
local alpha = go.get("#sprite", "tint.w")
alpha = alpha / 2 -- `alpha` is a table in 1.5.0
go.set("#sprite", "tint.w", alpha)

```

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<div class="post-metadata">

**Author:** ![jhonny.goransson](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/jhonny.goransson/32/3864_2.png) [@jhonny.goransson](https://forum.defold.com/u/jhonny.goransson)\
**Post date:** [August 24, 2023, 3:01pm UTC](https://forum.defold.com/t/defold-1-5-0-beta/73736/60 "2023-08-24T15:01:02Z")

</div>

> [@aglitchman](#):
>
> Defold 1.5.0 has breaking behaviour of the go.get function for single properties.

It’s probably related to the constant array feature (somehow), but it is not supposed to be a breaking change: I’ll take a look

[Previous page](https://forum.defold.com/t/defold-1-5-0-beta/73736.md?page=2)

[Next page](https://forum.defold.com/t/defold-1-5-0-beta/73736.md?page=4)
