# Defold 1.2.187 has been released

**URL:** <https://forum.defold.com/t/defold-1-2-187-has-been-released/69304>\
**Category:** Release notes\
**Created:** [September 20, 2021, 10:00am UTC](https://forum.defold.com/t/defold-1-2-187-has-been-released/69304 "2021-09-20T10:00:07Z")\
**Posts on this page:** 1\
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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [September 20, 2021, 10:00am UTC](https://forum.defold.com/t/defold-1-2-187-has-been-released/69304/1 "2021-09-20T10:00:07Z")

</div>

This sprint we’ve continued fixed a few crashes and also added an asset cache to Bob.jar

For builds that take a long time it can be beneficial to use the new asset cache built into bob.jar.  
Pass in `--resource-cache-local <local path>` to use a local cache, and use `--resource-cache-remote <url>` if the asset cache is remote. The documentation can be found [here](https://defold.com/manuals/caching-assets/), with an example of a basic Python http server.

# Engine

- [`Issue-5984`](https://github.com/defold/defold/issues/5984) - **Added** : Bob.jar: Add support for a local and remote asset cache to speed up builds
- [`Issue-5962`](https://github.com/defold/defold/issues/5962) - **Fixed** : Catch exception when SVG xml fails to load in the editor
- [`Issue-5989`](https://github.com/defold/defold/issues/5989) - **Fixed** : Improved the error message from engine when reaching the max number of possible draw calls
- [`Issue-5998`](https://github.com/defold/defold/issues/5998) - **Fixed** : Check for a gamepad packet when processing input actions
- [`Issue-6000`](https://github.com/defold/defold/issues/6000) - **Fixed** : Check that the socket is valid before trying to close it
- [`Issue-6006`](https://github.com/defold/defold/issues/6006) - **Fixed** : Updated scripts/docker/run.sh to use clang-10
- [`Issue-6011`](https://github.com/defold/defold/issues/6011) - **Fixed** : NE: Added build\_id=uuid to Android extender builds
- [`Issue-6013`](https://github.com/defold/defold/issues/6013) - **Fixed** : Crash fix: Create sound system even when OpenDevice fails
- [`Issue-6017`](https://github.com/defold/defold/issues/6017) - **Fixed** : NE/Android: Copy shared libraries from dependencies to aab file
- [`Issue-6020`](https://github.com/defold/defold/issues/6020) - **Fixed** : LU: Fail gracefully if manifest file failed to load from zip archive
- [`Issue-6021`](https://github.com/defold/defold/issues/6021) - **Fixed** : Android: Cleanup the OpenGL context when the engine window is closed
- [`Issue-6024`](https://github.com/defold/defold/issues/6024) - **Fixed** : Minimize number of preallocated render objects for the sprite component
- [`Issue-6005`](https://github.com/defold/defold/pull/6005) - **Fixed** : Check that the socket is valid before trying to close it
- [`Issue-6040`](https://github.com/defold/defold/pull/6040) - **Fixed** : Check that the ssl socket is valid before trying to close it

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