# Defold 1.2.185 BETA

**URL:** <https://forum.defold.com/t/defold-1-2-185-beta/68840>\
**Category:** Release notes\
**Created:** [July 12, 2021, 4:43pm UTC](https://forum.defold.com/t/defold-1-2-185-beta/68840 "2021-07-12T16:43:26Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![d954mas](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/d954mas/32/5401_2.png) [@d954mas](https://forum.defold.com/u/d954mas)\
**Post date:** [July 21, 2021, 12:23pm UTC](https://forum.defold.com/t/defold-1-2-185-beta/68840/19 "2021-07-21T12:23:36Z")

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webp is have very long loading time(decompression) in game. On html it is super slow.  
In one my big game. We use webp only for backgrounds. Because when we use it for everything, loading was slower then without webp. 🤔

We have 5 different background, 1 for every zone.  
So when game start we load in memory only one.

Not sure about loading time of BASIC:)  
Is someone make tests?

Some old tests.

> [@Texture Management in Defold](https://forum.defold.com/t/texture-management-in-defold/8921/9):
>
> WebP takes a fair bit longer to compress compared to the default (ZLib) compression so it’s nothing we light-heartedly changed to be the new default. However, we are going to look into how we will handle this in the future.

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