# Defold 1.2.184 has been released

**URL:** <https://forum.defold.com/t/defold-1-2-184-has-been-released/68738>\
**Category:** Release notes\
**Created:** [June 29, 2021, 10:31am UTC](https://forum.defold.com/t/defold-1-2-184-has-been-released/68738 "2021-06-29T10:31:05Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [June 29, 2021, 10:31am UTC](https://forum.defold.com/t/defold-1-2-184-has-been-released/68738/1 "2021-06-29T10:31:05Z")

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This sprint we’ve continued to tweak the Android controller support.

We’ve also made some optimizations to build/archive size, if the project used a lot of embedded gameobjects/components.

There are also some quality-of-life fixes, like excluding build folders and better support for requiring standard Lua models.

# Engine

- [`Issue-5405`](https://github.com/defold/defold/issues/5405) - **Added** : Added `physics.wakeup()` for collision objects
- [`Issue-3588`](https://github.com/defold/defold/issues/3588) - **Fixed** : Increased support for Android controllers
- [`Issue-5763`](https://github.com/defold/defold/issues/5763) - **Fixed** : Fixed spine animation callback
- [`Issue-5796`](https://github.com/defold/defold/issues/5796) - **Fixed** : Fix for uninitialized render constants
- [`Issue-5809`](https://github.com/defold/defold/issues/5809) - **Fixed** : Bob merges identical (embedded) gameobject/component files
- [`Issue-5824`](https://github.com/defold/defold/issues/5824) - **Fixed** : Added support for excluding project folders
- [`Issue-5825`](https://github.com/defold/defold/issues/5825) - **Fixed** : Crash handler context fix
- [`Issue-5837`](https://github.com/defold/defold/issues/5837) - **Fixed** : Fixed Lua callback fixes for sprite and model
- [`Issue-5844`](https://github.com/defold/defold/issues/5844) - **Fixed** : Fixed animated render constant crash
- [`Issue-5851`](https://github.com/defold/defold/issues/5851) - **Fixed** : Fixed android gamepad issues
- [`Issue-5861`](https://github.com/defold/defold/issues/5861) - **Fixed** : Ignore Lua require calls for Lua standard libraries and Defold extras
- [`Issue-5864`](https://github.com/defold/defold/issues/5864) - **Fixed** : Fix for render constants for spine, tilegrid and model components
- [`Issue-5865`](https://github.com/defold/defold/issues/5865) - **Fixed** : Draw font shadow also when the font has no outline
- [`Issue-5869`](https://github.com/defold/defold/issues/5869) - **Fixed** : Added engine info and link to html5 builds to promote Defold
- [`Issue-5870`](https://github.com/defold/defold/issues/5870) - **Fixed** : Fixed gui layout event message
- [`Issue-5873`](https://github.com/defold/defold/issues/5873) - **Fixed** : Added Joy-Con support on Android

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<div class="post-metadata">

**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [June 29, 2021, 10:31am UTC](https://forum.defold.com/t/defold-1-2-184-has-been-released/68738/2 "2021-06-29T10:31:17Z")

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**Author:** ![dmitriy](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/dmitriy/32/18452_2.png) [@dmitriy](https://forum.defold.com/u/dmitriy)\
**Post date:** [June 29, 2021, 3:55pm UTC](https://forum.defold.com/t/defold-1-2-184-has-been-released/68738/3 "2021-06-29T15:55:28Z")

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You broke atlas & animation groups.  
When the atlas contains an empty animation group, something goes wrong. See ok.atlas and not\_ok.atlas in repro project.  
[repro\_test.zip](https://forum.defold.com/uploads/short-url/fKZJdddDfuQgriPBpknrJx0JyHk.zip) (33.8 KB)

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [June 29, 2021, 5:09pm UTC](https://forum.defold.com/t/defold-1-2-184-has-been-released/68738/4 "2021-06-29T17:09:27Z")

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> [@dmitriy](#):
>
> You broke atlas & animation groups.  
> When the atlas contains an empty animation group, something goes wrong. See ok.atlas and not\_ok.atlas in repro project.

This is probably not directly related to the release, but to a recent editor update where we fixed and issues with slow editing of atlases. Ping @mats.gisselson!

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [June 29, 2021, 7:36pm UTC](https://forum.defold.com/t/defold-1-2-184-has-been-released/68738/5 "2021-06-29T19:36:51Z")

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> [@britzl](#):
>
> This is probably not directly related to the release, but to a recent editor update where we fixed and issues with slow editing of atlases

The feature has been reverted while waiting for a fix. A new editor should be available soon.

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [July 1, 2021, 5:45am UTC](https://forum.defold.com/t/defold-1-2-184-has-been-released/68738/6 "2021-07-01T05:45:42Z")

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> [@britzl](#):
>
> The feature has been reverted while waiting for a fix. A new editor should be available soon.

We’ve fixed the issue with atlases and reapplied the code that made editing of atlas properties slow on large atlases. A new editor should be available with the fix.
