# Defold 1.2.142 has been released

**URL:** <https://forum.defold.com/t/defold-1-2-142-has-been-released/35271>\
**Category:** Release notes\
**Created:** [November 19, 2018, 12:28pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271 "2018-11-19T12:28:38Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![Johan\_Beck-Noren](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/johan_beck-noren/32/2622_2.png) [@Johan\_Beck-Noren](https://forum.defold.com/u/Johan_Beck-Noren)\
**Post date:** [November 19, 2018, 12:28pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/1 "2018-11-19T12:28:38Z")

</div>

# Defold 1.2.142

This release adds better manifest verification for Liveupdate where it will verify that the expected bundled resources are actually available in the bundled application.

It’s now possible to exclude either 2D, 3D or both physics engines. By default, Defold is built with both 2D and 3D physics. With the app manifest, you can now choose to use only one or none of them. You can choose between `physics_2d`, `physics_3d` and `physics_null`. E.g for only using the 2D physics engine, add to your `game.appmanifest`:

```lua
   excludeLibs: ["physics"]
   libs: ["physics_2d"]

```

The HTML template has been moved to the `builtins/manifests/web` folder to make it easier to create your own custom template, or just verifying changes between updates. There are also a couple of fixes related to the new WebAssembly platform and some optimizations for building HTML5 on the Native Extensions server.

## Engine

- DEF-3555 - **Added:** Liveupdate manifest verification now verifies that expected bundled resources are actually in the bundle.
- DEF-3097 - **Added:** Support for excluding specific physics engines.
- DEF-3625 - **Changed:** Moved HTML5 template to builtins.
- DEF-3605 - **Changed:** Higher max number (16) of material constants for model/sprite/label.
- DEF-3607 - **Fixed:** Issue with `pprint` and single value arguments.
- DEF-3602 - **Fixed:** Removed the console window on release builds on Windows (NE).
- DEF-3585 - **Fixed:** `null` pointer crash in `IapGooglePlayActivity`.
- DEF-3569 - **Fixed:** Bundled binary names are now sanitized.
- DEF-3606 - **Fixed:** Missing linker option for `wasm-web` on vanilla builds.
- DEF-3604 - **Fixed:** Missing `wasm-web` platform in variant appmanifests.
- DEF-3614 - **Fixed:** Optimized HTML5 builds on NE server.
- DEF-3610 - **Fixed:** Crash in Spine model with `wasm-web` on MS Edge.
- DEF-3122 - **Fixed:** Issue with mouse emulation on mobile (single frame taps).

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<div class="post-metadata">

**Author:** ![Johan\_Beck-Noren](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/johan_beck-noren/32/2622_2.png) [@Johan\_Beck-Noren](https://forum.defold.com/u/Johan_Beck-Noren)\
**Post date:** [November 19, 2018, 12:29pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/2 "2018-11-19T12:29:24Z")

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The update will be available from the editor shortly.

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [November 19, 2018, 2:06pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/3 "2018-11-19T14:06:42Z")

</div>



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<div class="post-metadata">

**Author:** ![COCO](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/coco/32/38692_2.png) [@COCO](https://forum.defold.com/u/COCO)\
**Post date:** [November 20, 2018, 4:32am UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/4 "2018-11-20T04:32:53Z")

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Something wrong with raptor’s legs?

 ![image](https://forum-defold.b-cdn.net/uploads/default/original/2X/e/edcc61cf4a7be87e050c23aa6b1f3c59602f6be2.jpeg)  
[test.zip](https://forum.defold.com/uploads/default/original/2X/b/b7f8cbe940dfe52316cc0a1e7f91c287b0d3e7ca.zip) (3.8 MB)

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<div class="post-metadata">

**Author:** ![Mattias\_Hedberg](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mattias_hedberg/32/433_2.png) [@Mattias\_Hedberg](https://forum.defold.com/u/Mattias_Hedberg)\
**Post date:** [November 20, 2018, 8:35am UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/5 "2018-11-20T08:35:04Z")

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I don’t think this is a new thing.  
This is 1.2.141 (slowed down to 10%)  
[https://imgur.com/UTN3CwT](https://imgur.com/UTN3CwT)

For reference, this is the original  
[https://imgur.com/V6oJP0y](https://imgur.com/V6oJP0y)

Defold probably don’t support the IKs _in combination with meshes_ properly.

Looking the animation over and comparing to Defold I can see a lot of discrepancies between how the meshes are rendered/deformed.

* * *

Added two tickets for the issues, doesn’t seem to be the combination of them.  
[https://github.com/defold/editor2-issues/issues/2324](https://github.com/defold/editor2-issues/issues/2324)  
[https://github.com/defold/editor2-issues/issues/2325](https://github.com/defold/editor2-issues/issues/2325)

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<div class="post-metadata">

**Author:** ![ross.grams](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/r/cab0a1/32.png) [@ross.grams](https://forum.defold.com/u/ross.grams)\
**Post date:** [November 20, 2018, 12:50pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/6 "2018-11-20T12:50:57Z")

</div>

Is there someplace I can download the most recent version? Mine isn’t automatically updating properly so I just downloaded the Windows 64-bit version from the dashboard, but it’s still 1.2.141.

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<div class="post-metadata">

**Author:** ![Johan\_Beck-Noren](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/johan_beck-noren/32/2622_2.png) [@Johan\_Beck-Noren](https://forum.defold.com/u/Johan_Beck-Noren)\
**Post date:** [November 20, 2018, 1:03pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/7 "2018-11-20T13:03:44Z")

</div>

That sounds strange.. Downloading the MacOS editor from from the dashboard gives me version 1.2.142;

 ![46](https://forum-defold.b-cdn.net/uploads/default/original/2X/9/90e1828e4f22ca97d89df655955e4abef79d7633.png)

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<div class="post-metadata">

**Author:** ![ross.grams](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/r/cab0a1/32.png) [@ross.grams](https://forum.defold.com/u/ross.grams)\
**Post date:** [November 20, 2018, 1:14pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/8 "2018-11-20T13:14:22Z")

</div>

Yeah, the same dashboard menu I’m using.

Hmm. Is there some install process that I need to do? I just deleted the stuff in my old ‘Defold’ folder (packages folder, config, and defold.exe) and replaced them with the ones from the zip. In the help\>\>about screen it says 1.2.141, and in the console when I run a project.

[Edit] OK, just downloaded the 32-bit version. It is 1.2.142.

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<div class="post-metadata">

**Author:** ![Johan\_Beck-Noren](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/johan_beck-noren/32/2622_2.png) [@Johan\_Beck-Noren](https://forum.defold.com/u/Johan_Beck-Noren)\
**Post date:** [November 20, 2018, 2:16pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/9 "2018-11-20T14:16:02Z")

</div>

Downloading the 64-bit windows looks like the correct version and SHA1 of the engine as well. Could you open the `config` file in the downloaded zip check the version and checksum? It should look something like:

```lua
...
[build]
version = 1.2.142
editor_sha1 = dad5cf07671cbbe4040b69122128f834d379c7e2
engine_sha1 = 6230c40dfa051a311aa4005c19097574e062374d
time = 2018-11-20T13:31:19.072623
channel = editor-alpha
...

```

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<div class="post-metadata">

**Author:** ![ross.grams](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/r/cab0a1/32.png) [@ross.grams](https://forum.defold.com/u/ross.grams)\
**Post date:** [November 20, 2018, 2:39pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/10 "2018-11-20T14:39:51Z")

</div>

OK. I just triple-checked the 64-bit zip I downloaded a couple hours ago. Its config looks like this:

```lua
[build]
version = 1.2.141
editor_sha1 = dfbd3470660278721c7a0eea27f9e57d53590564
engine_sha1 = 738e2ebc3cba56027fa00ca27706019bb772871c
time = 2018-11-14T10:25:11.486561
channel = editor-alpha

```

The 32 bit version has the correct config info.

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [November 20, 2018, 2:57pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/11 "2018-11-20T14:57:48Z")

</div>

Strange. A CDN or cache issue perhaps?

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<div class="post-metadata">

**Author:** ![ross.grams](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/r/cab0a1/32.png) [@ross.grams](https://forum.defold.com/u/ross.grams)\
**Post date:** [November 20, 2018, 3:07pm UTC](https://forum.defold.com/t/defold-1-2-142-has-been-released/35271/12 "2018-11-20T15:07:34Z")

</div>

Yeah, I guess so. I will clear the cache and try again to see.

Yup, that worked. Thanks guys! I will remember that in the future.
