# Defold 1.13.2 BETA

**URL:** <https://forum.defold.com/t/defold-1-13-2-beta/83226>\
**Category:** Release notes\
**Created:** [September 10, 2026, 9:26am UTC](https://forum.defold.com/t/defold-1-13-2-beta/83226 "2026-09-10T09:26:59Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Asatte](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/asatte/32/39093_2.png) [@Asatte](https://forum.defold.com/u/Asatte)\
**Post date:** [September 11, 2026, 4:08am UTC](https://forum.defold.com/t/defold-1-13-2-beta/83226/5 "2026-09-11T04:08:33Z")

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> [@britzl](#):
>
> **NEW** : ([#12867](https://github.com/defold/defold/pull/12999)) **‘Added support for 3D collision meshes’** by JCash

Thank You!!  
This was the main headache when I was developing an FPS template and even left it unfinished because handling the collisions was just making the process too difficult. This, alongside the light components, will make Defold a more viable 3D engine!

Also, could not see it on notes but being able to select a mesh from a scene for models will also make things a lot better 🙂 ⬇

![image](https://forum-defold-uploads.b-cdn.net/original/3X/d/1/d108a91c64064120d43e3503eb53ab726c0cbc4a.png)

Again, thank you for the hard work and improving Defold with every new release 🎊

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