# Defold 1.13.0 has been released!

**URL:** <https://forum.defold.com/t/defold-1-13-0-has-been-released/82980>\
**Category:** Release notes\
**Created:** [June 29, 2026, 9:03am UTC](https://forum.defold.com/t/defold-1-13-0-has-been-released/82980 "2026-06-29T09:03:09Z")\
**Posts on this page:** 1\
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**Author:** ![AGulev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/agulev/32/4541_2.png) [@AGulev](https://forum.defold.com/u/AGulev)\
**Post date:** [July 14, 2026, 2:52pm UTC](https://forum.defold.com/t/defold-1-13-0-has-been-released/82980/19 "2026-07-14T14:52:13Z")

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> [@Defold 1.13.0 BETA](https://forum.defold.com/t/defold-1-13-0-beta/82850/1):
>
> #### Model re-centering during import ⚠ BREAKING CHANGE ⚠
> 
> We have removed the automatic model re-centering step from the Bob model import pipeline so imported glTF model positions are not altered. It also adjusts model transform handling so skinned/bone-parented meshes preserve local transforms while rigid meshes keep their flattened world placement. Both of these changes takes Defold closer to a “what you see is what you get” approach for 3D content.
> 
> The re-centering means that If your 3D content suddenly changes positions / orientation, this means that the content needs to be modified in an authoring package (e.g Blender) and then re-exported to .glb again. Most projects should be unaffected by this change, but there _is_ a change in behaviour when importing models now in order to fix other incorrectly placed objects.
> 
> ####

[migrate\_defold\_113\_model\_transforms.py.zip](https://forum.defold.com/uploads/short-url/mr4emMKOeFOMfKQcmsqXRjKdm3C.zip) (13.5 KB)

this small script should help to recenter and re-export models  
UPD1: updated with a few fixes

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