Defold 1.10.3 BETA

If you want a stable dynamic physics simulation, it makes sense that the value matches your fixed update rate.

If the game is set to 60fps and your minimum time step is 1/30fps, for example, your risk tunneling when the physics simulation update frequency drops to 1/30. This would happen when the game is minimised and reactivated, for instance, leading to an unstable simulation (ie. the player falling through the floor).

1 Like