# Defold 1.10.1 BETA

**URL:** <https://forum.defold.com/t/defold-1-10-1-beta/80375>\
**Category:** Release notes\
**Created:** [April 28, 2025, 2:55pm UTC](https://forum.defold.com/t/defold-1-10-1-beta/80375 "2025-04-28T14:55:57Z")\
**Posts on this page:** 1\
**Showing post:** 35

<div class="post-metadata">

**Author:** ![AGulev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/agulev/32/4541_2.png) [@AGulev](https://forum.defold.com/u/AGulev)\
**Post date:** [May 15, 2025, 12:39pm UTC](https://forum.defold.com/t/defold-1-10-1-beta/80375/35 "2025-05-15T12:39:20Z")

</div>

> [@Defold 1.10.1 has been released](https://forum.defold.com/t/defold-1-10-1-has-been-released/80481/12):
>
> Hi, after updating to Defold 10.1, I noticed unexpected behavior when managing game objects (GOs) created via a factory.
> 
> 1. I create GOs using a factory.
> 2. Their IDs are stored in a separate table.
> 3. When a GO is deleted, I iterate through the table to find a matching ID and remove the entry.
> 
> In Defold 10.1, the deletion no longer works. When I compare IDs the debug log shows something like this:
> 
> ```lua
> DEBUG:SCRIPT: hash: [/instance0]== hash: [/instance0] false
> 
> ```
> 
> Despite the IDs appearing identical, the comparison returns `false`.
> 
> Has something changed in how instance IDs are compared in Defold 10.1? Do I now need to use a different approach for finding and removing entries from the table?  
> [test\_go.zip](https://forum.defold.com/uploads/short-url/3neMToKccpmQSGsJAj7Gbad6Yfm.zip) (3.8 KB)

Defold 1.10.1 has been released, but the fix `Use unique identifiers for factory-spawned game objects` increased the scope affected by this issue: [Comparing game object ID hashes returns false, even if they are equal, i.e. printed value is same, and comparing with hash\_to\_hex returns true · Issue #9374 · defold/defold · GitHub](https://github.com/defold/defold/issues/9374)  
Previously, it only affected objects and hashes (IDs) spawned using collection factories, but this fix extended the scope to factories as well.

We’ve made a fix, but since 1.10.1 has already been released, we don’t want to apply it directly to the released version without extra tests.

So, we decided to update Beta with[this fix](https://github.com/defold/defold/issues/9374) and ask you to test it and make sure it works fine now and that no new issues have appeared.  
Thank you very much.

> **[Release v1.10.1 - beta · defold/defold](https://github.com/defold/defold/releases/tag/1.10.1-beta)**
>
> Defold version 1.10.1
> Engine channel=None sha1: 1e3c9ed
> Editor channel=None sha1: 1e3c9ed
> date = 2025-05-15 12:33:04

---

_[View the full topic](https://forum.defold.com/t/defold-1-10-1-beta/80375)._
