# DefFX - A collection of useful shader effects

**URL:** <https://forum.defold.com/t/deffx-a-collection-of-useful-shader-effects/8172>\
**Category:** The Defoldmine\
**Created:** [May 8, 2017, 10:56pm UTC](https://forum.defold.com/t/deffx-a-collection-of-useful-shader-effects/8172 "2017-05-08T22:56:56Z")\
**Posts on this page:** 1\
**Showing post:** 15

<div class="post-metadata">

**Author:** ![Todor\_Imreorov](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/todor_imreorov/32/577_2.png) [@Todor\_Imreorov](https://forum.defold.com/u/Todor_Imreorov)\
**Post date:** [May 15, 2017, 2:38pm UTC](https://forum.defold.com/t/deffx-a-collection-of-useful-shader-effects/8172/15 "2017-05-15T14:38:34Z")

</div>

Hi,  
Do you have a shader that can be used for 2d sprite normal maps?  
More info:

> [@2d material with a normal map - sprite shading if defold possible?](https://forum.defold.com/t/2d-material-with-a-normal-map-sprite-shading-if-defold-possible/5608):
>
> Hi, I recently bought sprite illuminator: [www.youtube.com/watch?v=YMTZ\_urkVjQ](http://www.youtube.com/watch?v=YMTZ_urkVjQ) It allows me to quickly and easily generate a normal map for any sprite/atlas. Is it possible in defold to give your sprite a material that supports a normal map? Something that is more than a flat diffuse shader would be awesome to have! If so - how do you then create 2d lights in the scene that can affect a sprite with a normal map? Are there any example projects we can study?

How does one go about using it?

---

_[View the full topic](https://forum.defold.com/t/deffx-a-collection-of-useful-shader-effects/8172)._
