# Def-windward-jps - library for fast pathfinding with Jump point search algorithm

**URL:** <https://forum.defold.com/t/def-windward-jps-library-for-fast-pathfinding-with-jump-point-search-algorithm/81832>\
**Category:** The Defoldmine\
**Created:** [October 29, 2025, 4:17pm UTC](https://forum.defold.com/t/def-windward-jps-library-for-fast-pathfinding-with-jump-point-search-algorithm/81832 "2025-10-29T16:17:14Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![rybeusz](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/rybeusz/32/29955_2.png) [@rybeusz](https://forum.defold.com/u/rybeusz)\
**Post date:** [October 29, 2025, 4:17pm UTC](https://forum.defold.com/t/def-windward-jps-library-for-fast-pathfinding-with-jump-point-search-algorithm/81832/1 "2025-10-29T16:17:14Z")

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Built a native Defold library for fast pathfinding using Jump Point Search (JPS), with a simple Lua API and a small demo scene included .  
On a 288×288 grid it finds a path in ~1 ms , which makes it handy for large grids and tight frame budgets.  
Pure Lua JPS tends to be much slower than native for heavy workloads like this (~140ms) so the extension is a practical drop‑in speed boost .

> **[GitHub - s-kania/def-windward-jps: Defold native extension for fast pathfinding using...](https://github.com/s-kania/def-windward-jps)**
>
> Defold native extension for fast pathfinding using the Jump Point Search algorithm on uniform-cost grids. Optimized for games and interactive applications.

 ![Screenshot 2025-10-27 at 12.00.28](https://forum-defold-uploads.b-cdn.net/original/3X/c/2/c2dce7ac351413980ff307d48e2b893fa9867bdd.png)

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [October 29, 2025, 7:37pm UTC](https://forum.defold.com/t/def-windward-jps-library-for-fast-pathfinding-with-jump-point-search-algorithm/81832/2 "2025-10-29T19:37:51Z")

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Cool! Thanks for sharing!
