I hope that everyone is doing well! My team and I are creating graphics for our upcoming game. We wanted to be able to create graphics (such as rocks, trees, grass, etc.) and then construct the level geometry using these assets within Defold. The alternative would be to create one big level in the graphics software rather than individual assets. My question is, would creating individual assets ultimately result in a slow performing game due to many game objects?
If so, is there any work around to this?