Custom rendering for tilemap

Hello everyone,

I have a question related to custom rendering. I need to render a tilemap with a custom autotiling that is dynamic and computed each rendering frame.

Having implemented this logic using libraries with immediate draw call, I cannot find where to start to create this with Defold.

In other words, for each rendering frame I need to draw some sprites at some positions depending on a data structure. I cannot rely on creating a lot of game objects neither on using the existing tilemap behaviors which implies too much of workarounds.

Any ideas on where to start to do custom rendering with Defold ?

Well, we have some manuals and tutorials that might be helpful: