I’m creating a fighting game. I’m using collision objects to manage punching and things like that. I would like for there to be different kinds of hits with different levels of damage. I wanted to pass that information into the player.script of the player receiving the damage along with the collision_response message but wasn’t sure how to do it.
If that isn’t possible, would the next best thing be for the player dealing the damage to detect the collision and send a message with the necessary information.