Creating a physics joint between two or more physical objects?


#1

Hi all,

Any ideas on the best way to create a moving / flexible physics joint between two or more physical objects ?

For example, create a joints that can be used to join the limbs of a ragdoll figure, or attach the wheels of a vehicle to its body…etc, similar to the Box2D joints (ie. Pivot, Distance, Piston, Friction, Weld, Wheel, Pulley, Touch, Rope, Gear joints)

Many Thanks


Throwing dynamic objects (SOLVED)
#2

There is currently no support for joints so you need to write a solver for what you need. @Ragnar_Svensson might have some ideas?


#3

These are all good suggestions imo, and it’s nice to know that this is actually already in the Box2D engine.


#4

I absolutely agree, joints the must have feather.
I Hope for a soon integration.


#5

started to port some games on Defold from flash. really vote up for joints feature!