I’m about to start a game where the player always sees the whole gameworld, like most puzzle games. Because I’ll be using stencils to solve one of the mechanics, the current plan is to create the game completely within one GUI.
Before I start I’d like to know if there might be issues I’ve overlooked in this approach, or any gotchas?
Each gui component/scene has one material. You can’t apply shader effects to only some nodes (unless you put those in another gui scene or use the z-value of the node to branch your shader).