I’m getting a crash on iOS in my game. Long shot, but any idea what could cause this?
PComp version 0.39 build (null)
Uncaught Signal
si_signo 11
si_code 2
si_value 0
si_errno 0
si_addr 0x68D05471
si_status 0
Stack trace:n
0 - 0 GameName 0x00119c77 _ZL15GASignalHandleriP9__siginfoPv + 206
1 - 1 libsystem_platform.dylib 0x1c834259 _sigtramp + 24
2 - 2 GameName 0x003196c5 _ZN7dmSound16PlatformFinalizeEv + 26
3 - 3 GameName 0x0030d7b3 _ZN7dmSound8FinalizeEv + 26
4 - 4 GameName 0x0016bea7 _ZN8dmEngine6DeleteEPNS_6EngineE + 184
5 - 5 GameName 0x0016eafd _Z14dmEngineCreateiPPc + 86
6 - 6 GameName 0x002f1de5 -[AppDelegate appUpdate] + 82
7 - 7 QuartzCore 0x1fd4c9f1 <redacted> + 112
8 - 8 QuartzCore 0x1fd4c839 <redacted> + 608
9 - 9 IOMobileFramebuffer 0x1f1eb1bf <redacted> + 88
10 - 10 IOKit 0x1d204a7f IODispatchCalloutFromCFMessage + 236
11 - 11 CoreFoundation 0x1cf5cc19 <redacted> + 128
12 - 12 CoreFoundation 0x1cf7065f <redacted> + 34
13 - 13 CoreFoundation 0x1cf6febd <redacted> + 338
14 - 14 CoreFoundation 0x1cf6deab <redacted> + 994
15 - 15 CoreFoundation 0x1cec11af CFRunLoopRunSpecific + 470
16 - 16 CoreFoundation 0x1cec0fd1 CFRunLoopRunInMode + 104
17 - 17 GraphicsServices 0x1e66bb41 GSEventRunModal + 80
18 - 18 UIKit 0x22249a53 UIApplicationMain + 150
19 - 19 GameName 0x0016ed9d _Z11engine_mainiPPc + 160
20 - 20 libdyld.dylib 0x1c6ae4eb <redacted> + 2