# CONSTANT\_TYPE\_TIME and pausing the game

**URL:** <https://forum.defold.com/t/constant-type-time-and-pausing-the-game/83251>\
**Category:** Questions\
**Created:** [September 20, 2026, 6:53pm UTC](https://forum.defold.com/t/constant-type-time-and-pausing-the-game/83251 "2026-09-20T18:53:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Piro](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/piro/32/42221_2.png) [@Piro](https://forum.defold.com/u/Piro)\
**Post date:** [September 20, 2026, 6:53pm UTC](https://forum.defold.com/t/constant-type-time-and-pausing-the-game/83251/1 "2026-09-20T18:53:17Z")

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I switched to using the new `CONSTANT_TYPE_TIME` in my shader, but now when I try to pause the game by using the `set_time_step`, the shader keeps doing its thing. I realise this is because of it not being part of the collection.

Is there a best way to tackle this or just use a script and pass the time along from the collection?
