ping @piro
This is a huge improvement! My previously laggy scenes are now smooth as butter in the editor.
Just one remaining bug when inspecting a solo model that it doesn’t render properly unless I add an camera to the GO (on Linux by the way, on Windows I don’t have this issue
).
Yeah, known issue on Linux, could you please add your specs here:
Done! Also feel free to let me know if you need anything tested / reproduced.
Thank you! Yeah, it must be something related to default camera near/far planes I believe, all models within (-1,1) dimensions, so e.g. built-in ones do work.
Here’s my entry for the Defold Tiny World challenge:
GitHub: GitHub - orenjispark/defold-tiny-world: A small, fun submission for the Tiny Worlds challenge: a cozy 2D animated Christmas scene with cats. Built in Defold as a light-hearted holiday project.
I’ve been having so much fun working on this!
I think I fixed all the issues with the DoF implementation now. I have two options now; depth only and hybrid depth with distance.
I’m going to share it as a separate asset.
Awesome, I’m happy to see it!
And the scene is soo cozy, turned out very nice! ![]()
Map is quite complete and I got the police cam now ![]()
Unfortunately I had to spend most of the time fixing issues related to the Graph Editor. This is a bad thing because I didn’t have much time left to implement everything I wanted to, but it is also a good thing since the Graph Editor will eventually become a standalone solution for the graph pathfinder.
(I’m zooming in manually for now, but it will be auto)
GTA 3 ![]()
It much more impressive! Wow, awesome work!
It is actually GTA 1 version 3
It is (seriously) very hard to handle traffic at the GTA 1 level.
Flyby
gta4 xD
![]()
Wow, this looks really nice! Out of curiosity, where did you get the skybox from?
From:
And converted using one of these:
Scary!
![]()
Thanks! I’ve been looking for some nice backgrounds for skyboxes.
Who said it does not look like GTA 1 at all?
Last day, and I guess I completed implementing my DoF into Light and Shadows.
Now the system requires an RTX 5080 to run ![]()
I just need to clean up the mess, and then it is done.

