# Community Challenge #4: Tiny Worlds 🏡

**URL:** <https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931>\
**Category:** Announcements\
**Created:** [November 11, 2025, 2:00pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931 "2025-11-11T14:00:05Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [November 20, 2025, 7:12pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/41 "2025-11-20T19:12:00Z")

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ping @piro

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**Author:** ![Piro](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/piro/32/42221_2.png) [@Piro](https://forum.defold.com/u/Piro)\
**Post date:** [November 21, 2025, 12:34pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/42 "2025-11-21T12:34:01Z")

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This is a huge improvement! My previously laggy scenes are now smooth as butter in the editor.

Just one remaining bug when inspecting a solo model that it doesn’t render properly unless I add an camera to the GO (on Linux by the way, on Windows I don’t have this issue 🙂).

 ![No camera added](https://forum-defold-uploads.b-cdn.net/original/3X/c/2/c26f8f759fecde878dca2739a009e601a1766cd9.png)  
 ![With camera](https://forum-defold-uploads.b-cdn.net/original/3X/7/4/74e9c2347ea42e9232141a77beb65655a1926500.png)

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [November 21, 2025, 12:50pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/43 "2025-11-21T12:50:29Z")

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> [@Piro](#):
>
> Just one remaining bug when inspecting a solo model that it doesn’t render properly unless I add an camera to the GO (on Linux by the way, on Windows I don’t have this issue 🙂).

Yeah, known issue on Linux, could you please add your specs here:

> <https://github.com/defold/defold/issues/11524>
>
> \*\*Describe the bug (REQUIRED)\*\*
> GLB model is mostly invisible in model/go scene.… It feels like the camera is inside the model, but the situation changes when there is a sprite component overlapping the model. Rotating the camera also makes the model at least partly visible. Check the video below.
> 
> I have this issue with any and all .glb models, even the character knight one used in the defold example.
> 
> This issue is NOT present in the collection view with the placed models.
> 
> \*\*To Reproduce (REQUIRED)\*\*
> Steps to reproduce the behavior:
> 1. Be on latest nvidia driver and linux kernel.
> 2. Open a .glb or .go file (that has the .glb model component)
> 3. See nothing, or perhaps some model border lines.
> 
> \*\*Expected behavior (REQUIRED)\*\*
> The model should be fully visible when opening model/go scene.
> 
> \*\*Defold version (REQUIRED):\*\*
> - Version 1.11.2 (all the way to 1.10.4 at least I think)
> 
> \*\*Platforms (REQUIRED):\*\*
> - Platforms: Linux
> - OS: Arch Linux
> - Device: PC
> 
> \*\*Workaround (OPTIONAL):\*\*
> Viciously rotating the camera until something is visible. 
> 
> \*\*Screenshots (OPTIONAL):\*\*
> 
> https://github.com/user-attachments/assets/d492e910-70cd-4ba3-8911-756d5bf57bef
> 
> \*\*Additional context (OPTIONAL):\*\*
> I'm fairly sure this is a Linux issue.
> 
> 6.17.8-arch1-1
> NVIDIA (proprietary) Driver Version: 580.105.08 (GTX 1070)
> hyprland 0.52.1-3
> 
> The model used in the video:
> \[lantern-candle.glb.zip\](https://github.com/user-attachments/files/23646577/lantern-candle.glb.zip)

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<div class="post-metadata">

**Author:** ![Piro](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/piro/32/42221_2.png) [@Piro](https://forum.defold.com/u/Piro)\
**Post date:** [November 21, 2025, 1:02pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/44 "2025-11-21T13:02:38Z")

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> [@Pawel](#):
>
> Yeah, known issue on Linux, could you please add your specs here:

Done! Also feel free to let me know if you need anything tested / reproduced.

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [November 21, 2025, 1:12pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/45 "2025-11-21T13:12:39Z")

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Thank you! Yeah, it must be something related to default camera near/far planes I believe, all models within (-1,1) dimensions, so e.g. built-in ones do work.

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**Author:** ![orenjispark](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/orenjispark/32/41628_2.png) [@orenjispark](https://forum.defold.com/u/orenjispark)\
**Post date:** [November 22, 2025, 11:00am UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/46 "2025-11-22T11:00:42Z")

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Here’s my entry for the Defold Tiny World challenge:  
**GitHub:** [GitHub - orenjispark/defold-tiny-world: A small, fun submission for the Tiny Worlds challenge: a cozy 2D animated Christmas scene with cats. Built in Defold as a light-hearted holiday project. · GitHub](http://github.com/orenjispark/defold-tiny-world)

I’ve been having so much fun working on this!

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**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [November 22, 2025, 11:14am UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/47 "2025-11-22T11:14:37Z")

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> [@selimanac](#):
>
> . I found a terrible issue with the new DoF and I do not know how to fix it yet. I guess I have to take a look at it for a few days.

I think I fixed all the issues with the DoF implementation now. I have two options now; depth only and hybrid depth with distance.

I’m going to share it as a separate asset.

[![](https://img.youtube.com/vi/j4Cie_BjMv4/maxresdefault.jpg "dof2") ](https://www.youtube.com/watch?v=j4Cie_BjMv4)

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<div class="post-metadata">

**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [November 22, 2025, 1:50pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/48 "2025-11-22T13:50:22Z")

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> [@orenjispark](#):
>
> I’ve been having so much fun working on this!

Awesome, I’m happy to see it! ❤ And the scene is soo cozy, turned out very nice! 😍

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<div class="post-metadata">

**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [November 27, 2025, 4:45pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/49 "2025-11-27T16:45:57Z")

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Map is quite complete and I got the police cam now 🙂

Unfortunately I had to spend most of the time fixing issues related to the Graph Editor. This is a bad thing because I didn’t have much time left to implement everything I wanted to, but it is also a good thing since the Graph Editor will eventually become a standalone solution for the graph pathfinder.

(I’m zooming in manually for now, but it will be auto)

[![](https://img.youtube.com/vi/3B4us6cc064/maxresdefault.jpg "gta3") ](https://www.youtube.com/watch?v=3B4us6cc064)

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<div class="post-metadata">

**Author:** ![Insality](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/insality/32/39737_2.png) [@Insality](https://forum.defold.com/u/Insality)\
**Post date:** [November 27, 2025, 5:49pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/50 "2025-11-27T17:49:19Z")

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GTA 3 😂

It much more impressive! Wow, awesome work!

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<div class="post-metadata">

**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [November 27, 2025, 6:26pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/51 "2025-11-27T18:26:52Z")

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> [@Insality](#):
>
> GTA 3 😂

It is actually GTA 1 version 3 🙂 It is (seriously) very hard to handle traffic at the GTA 1 level.

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<div class="post-metadata">

**Author:** ![NaakkaDev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/naakkadev/32/34927_2.png) [@NaakkaDev](https://forum.defold.com/u/NaakkaDev)\
**Post date:** [November 28, 2025, 2:50pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/52 "2025-11-28T14:50:50Z")

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My entry:

HTML5: [graveyard-tinyworld 0.1](https://naakkadev.github.io/graveyard-tinyworld/)

GitHub: [GitHub - NaakkaDev/graveyard-tinyworld · GitHub](https://github.com/NaakkaDev/graveyard-tinyworld)

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<div class="post-metadata">

**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [November 28, 2025, 6:49pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/53 "2025-11-28T18:49:05Z")

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Flyby

[![](https://img.youtube.com/vi/EgAaxrl64ck/maxresdefault.jpg "gta4") ](https://www.youtube.com/watch?v=EgAaxrl64ck)

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<div class="post-metadata">

**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [November 28, 2025, 7:47pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/54 "2025-11-28T19:47:46Z")

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gta4 xD

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<div class="post-metadata">

**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [November 28, 2025, 7:53pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/55 "2025-11-28T19:53:01Z")

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🤪

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<div class="post-metadata">

**Author:** ![ackle](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/a/13edae/32.png) [@ackle](https://forum.defold.com/u/ackle)\
**Post date:** [November 29, 2025, 12:22am UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/56 "2025-11-29T00:22:45Z")

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Wow, this looks really nice! Out of curiosity, where did you get the skybox from?

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<div class="post-metadata">

**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [November 29, 2025, 5:54am UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/57 "2025-11-29T05:54:38Z")

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From:  
https://sketchfab.com/models/b270497defe24f9cb497b9a075eeb28f/embed?

And converted using one of these:

> **[Panorama to Cubemap](https://jaxry.github.io/panorama-to-cubemap/)**
>
> Convert a 360° panorama to a cubemap.

> **[HDRI to CubeMap](https://matheowis.github.io/HDRI-to-CubeMap/)**

> **[Panorama to Cubemap Converter in Browser](https://www.panoton.de/tools/cubemap-converter/)**
>
> Panorama to Cubemap Converter – Convert 360 degree Panorama to Cubemap in Browser for your Virtual Tour - Panoton

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<div class="post-metadata">

**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [November 29, 2025, 12:45pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/58 "2025-11-29T12:45:56Z")

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Scary! 👻 🧟‍♂️ ⛈ ❤

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<div class="post-metadata">

**Author:** ![ackle](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/a/13edae/32.png) [@ackle](https://forum.defold.com/u/ackle)\
**Post date:** [November 30, 2025, 12:37am UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/59 "2025-11-30T00:37:45Z")

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Thanks! I’ve been looking for some nice backgrounds for skyboxes.

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<div class="post-metadata">

**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [November 30, 2025, 3:29pm UTC](https://forum.defold.com/t/community-challenge-4-tiny-worlds/81931/60 "2025-11-30T15:29:01Z")

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Who said it does not look like GTA 1 at all?

Last day, and I guess I completed implementing my [DoF](https://github.com/selimanac/defold-depth-of-field) into [Light and Shadows](https://github.com/Dragosha/defold-light-and-shadows).  
Now the system requires an RTX 5080 to run 😃

I just need to clean up the mess, and then it is done.

[![](https://img.youtube.com/vi/Gz1OJmDiPCw/maxresdefault.jpg "dof") ](https://www.youtube.com/watch?v=Gz1OJmDiPCw)

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