# Collision object cooldown

**URL:** <https://forum.defold.com/t/collision-object-cooldown/79859>\
**Category:** Questions\
**Created:** [February 23, 2025, 12:39pm UTC](https://forum.defold.com/t/collision-object-cooldown/79859 "2025-02-23T12:39:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![m\_3131](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/m/59ef9b/32.png) [@m\_3131](https://forum.defold.com/u/m_3131)\
**Post date:** [February 23, 2025, 12:39pm UTC](https://forum.defold.com/t/collision-object-cooldown/79859/1 "2025-02-23T12:39:54Z")

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In my game, when two objects collide the number of points increases. However, it seems like the collision is being detected twice so the points are incrementing twice.

Is there any way I can include a cooldown or another method so that there won’t be repeated collisions?

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [February 23, 2025, 6:36pm UTC](https://forum.defold.com/t/collision-object-cooldown/79859/2 "2025-02-23T18:36:19Z")

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It may be better to use a trigger, which triggers once on in and once on out even if the body or bodies have more than one fixture.
