# Click on game object

**URL:** <https://forum.defold.com/t/click-on-game-object/461>\
**Category:** Questions\
**Created:** [November 10, 2015, 12:14am UTC](https://forum.defold.com/t/click-on-game-object/461 "2015-11-10T00:14:55Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Johan](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/johan/32/127_2.png) [@Johan](https://forum.defold.com/u/Johan)\
**Post date:** [November 10, 2015, 7:52am UTC](https://forum.defold.com/t/click-on-game-object/461/2 "2015-11-10T07:52:46Z")

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That topic is covered in this discussion:

> [@Is there any nice way of transforming a screen coordinate to world space?](https://forum.defold.com/t/is-there-any-nice-way-of-transforming-a-screen-coordinate-to-world-space/71/11):
>
> This should definitely be something built-into the engine. Just the fact that there’s no way to get the world-space position of where you clicked, if the window is ever any other resolution than the default, is rather tedious and limiting. I’ll work it out on my end, but it’s something Defold should have in the future

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_[View the full topic](https://forum.defold.com/t/click-on-game-object/461)._
