# Clean Game Asset Exporter - blender add-on

**URL:** <https://forum.defold.com/t/clean-game-asset-exporter-blender-add-on/78085>\
**Category:** The Defoldmine\
**Created:** [September 14, 2024, 3:57pm UTC](https://forum.defold.com/t/clean-game-asset-exporter-blender-add-on/78085 "2024-09-14T15:57:08Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MasterMind](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mastermind/32/31839_2.png) [@MasterMind](https://forum.defold.com/u/MasterMind)\
**Post date:** [September 14, 2024, 3:57pm UTC](https://forum.defold.com/t/clean-game-asset-exporter-blender-add-on/78085/1 "2024-09-14T15:57:08Z")

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![clean_3000](https://forum-defold.b-cdn.net/uploads/default/original/3X/d/9/d93a05661a61c9a6b0cb89fa205249603904f4ed.png)

### Introducing a simple blender add-on for exporting your game ready 3d assets to mesh components.

- The add-on gives the user the options to export exactly what attribute streams they need for their game. Able to export single assets or batch export by selection.

- Created to work with blender 4.2.0 or later.

Quick, easy, clean ~

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Install: Menu: Edit \> Prefrences ( Ctrl , )

 ![Addon_search](https://forum-defold.b-cdn.net/uploads/default/original/3X/4/0/40d2e22a00a66563427b294c420c48ecb049c9d3.png)

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Happy to announce that the add-on was accepted onto the new blender extension platform. The add-on can be installed from within blender itself (No need for downloading and manual installation from outside blender). Can also be updated automatically or by choice within blender as well. Some other benefits include add-on link for posting issues, anyone being able to see how many downloads of the add-on have been made, and a changelog on the extension page. Also giving a little bit of discoverability.

_More info:_

> **[Clean Game Asset Exporter](https://extensions.blender.org/add-ons/clean-game-asset-exporter/)**
>
> Game asset exporter for the Defold game engine

[https://github.com/FlexYourBrain/CleanGameAssetExporter](https://github.com/FlexYourBrain/CleanGameAssetExporter)

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**NOTE:** For a more feature rich add-on please consider using [Defender - Sync Tool](https://forum.defold.com/t/building-a-sync-tool-for-blender-to-defold/69920)

Cheers! 👾

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**Author:** ![Alexander\_Bulatov](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/alexander_bulatov/32/27139_2.png) [@Alexander\_Bulatov](https://forum.defold.com/u/Alexander_Bulatov)\
**Post date:** [January 28, 2025, 6:40pm UTC](https://forum.defold.com/t/clean-game-asset-exporter-blender-add-on/78085/2 "2025-01-28T18:40:50Z")

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i have an error when try to export:  
`RuntimeError: Error: Tangent space can only be computed for tris/quads, aborting`

UPD: use - Triangulate Faces and all ok

 ![image](https://forum-defold.b-cdn.net/uploads/default/original/3X/f/0/f07aa04d89598d1b780ced9aeade0aa3a3866c40.png)

also renamed UV map

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<div class="post-metadata">

**Author:** ![MasterMind](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mastermind/32/31839_2.png) [@MasterMind](https://forum.defold.com/u/MasterMind)\
**Post date:** [January 29, 2025, 12:39am UTC](https://forum.defold.com/t/clean-game-asset-exporter-blender-add-on/78085/3 "2025-01-29T00:39:00Z")

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Yes, It is assumed the model will be “game” ready as the faces should be tri’s and or quads and without ngons before exporting. Thanksfor sharing the error, I will consider adding an option for triangulation.
