Checking for active collision between kinematic-static objects

Hello,
I was wondering how to actively check for collision between kinematic and static objects(basically, not only on the start of the collision).

Went through ray casts which weren’t quite useful really.

How do you mean? You want to know when an object isn’t colliding anymore? You can use a trigger object instead of a static object to get an enter and exit message.

1 Like

That is how it works. Collision messages are sent each frame you have intersection between objects.

2 Likes

If it’s called every frame it solves my issue. Cheers.

1 Like