Changing particle emitter position

As the title suggests, I’m looking for a way to change an emitters position (within it’s parent game object) during runtime. Specificaly, I want to change its Y-position depending on the position of a colliding object.

Doable; yay or nay?

No, you can’t change the position of the component directly, but you can put it inside a separate game object that you child under the parent object and then change its position (relative to the parent).