I’m trying to run a game on iOS device (iPhone 5s) and can’t do that. I’ve followed the instructions (created provisioning profile, signed iOS app and downloaded it from the Dashboard). When I start dmengine on the device, I see welcome screen, I can see my device in the list of targets in Defold, the game builds but when it’s time to run it on the device, device screen goes black and after several seconds it crashes. Here’s what I get in the Defold console:
INFO:ENGINE: Defold Engine 1.2.110 (de8a2ae)
INFO:ENGINE: Loading data from: http://192.168.1.40:8080/build/default
INFO:ENGINE: Initialised sound device 'default'
ERROR:DLIB: No connectivity host set, required on iOS.
DEBUG:SCRIPT: Nothing to send
If I bundle the app and upload .ipa file with XCode, the game works fine. BTW, the game uses native extension (DefUnityAds).