Can't have emitters with different initial sizes in the same particlefx unit (SOLVED)

I am trying to create a cascade of stars falling down from the top of the screen, with small ones moving faster and large ones moving slower to create the effect of depth. I am not able to change the value “initial size” properly when I have more than one emitter. I change it and for the preview briefly changes to include the larger particles, but then it “jumps” back to the original value.

edit: after some testing I believe the bug may actually be caused by entering a value larger than that of the sprite.

Yes, you cannot enter a size large than the image used. Hmm, you cannot even change it to a smaller value it seems… Seems like a bug to me. @sicher, your thoughts?

I realised that this happens when size is set to automatic, so you can’t change the size. The problem is that it makes it seem like you can, because when you enter the value, the preview does change, but then later changes back.

Ah, the new Auto/Manual size modes! I forgot about those! For me it works to set them to manual. They do not revert back to Auto.

Yes, it is slightly confusing. Perhaps size could be greyed out when auto is selected (in the same way that emitter y size is greyed out when the emitter shape is a circle)

Yes, I agree. But if you set it to Manual everything is working for you right?

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Yes. Thanks for your attention even though it’s Sunday!

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