Can't get iOS dev app

Hi there. Im trying to run my game on on my iPhone 8 but I’m unable to download the iOS app. I’m following this guide Defold development for the iOS platform

heres where I’m stuck

“Browse to the Dashboard from their iOS device.
Open the project page from the list of projects.
Click the link Install the Defold App, which can be found below the Members section.”

when i log into my defold account and select the project this is all i see -

no links or anything to click. I’ve tried this on wifi and over mobile data with the same results so its not my internet connection.

Any ideas?

Have you created a project on the dashboard, and selected the “Sign and upload” option through the editor?

I just took a quick look on an iPhone X, I could see my projects and view the settings page where the download link is available… (Will verify on iPhone 8 as well soon, when the device has charged. :slight_smile: )

edit: Just verified it on iPhone 8 as well:

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Hey Sven thanks for the reply.

Yes I’ve gone through the sign and upload thing, seemed to work fine. Is it possible theres something wrong with the provisioning profile i used that could cause this?

actually, after going for a walk and coming back, the page loads now! So sorry to bug you over this.

However now I’m able to get to the app download link, and it gives me the error - “unable to download app, defold could not be downloaded at this time”

Any ideas?

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I think that might be due to provisioning error. What happens if you bundle your application for iOS (instead of “Sign and upload”) using the same profile, then deploying the app/ipa to your device with Xcode or ios-deploy?

Is it a development or distribution provisioning profile? If it is a development profile, make sure both your signing identity and device is added to the profile.

i did a bundle and installed it to my phone by just dragging it into iTunes. thats up and working - thanks!

does that mean my provisioning profile is okay? or is that install method just circumventing using it somehow?

Strange, I would have expected you to get the same issue as installing the “sign and upload” version from the dashboard. :thinking:

I’ll do some testing with actually installing an app from the dashboard on my side as well, see if I encounter any problems, I’ll let you know how it goes.

Until then you should be able to continue using the bundled version that worked. If you bundle the debug version (ie not checking “release” when bundling) you should be able to use it as a debug target through the editor, just like the one you would otherwise use from the dashboard.

edit: I was able to do a “Sign iOS app…” in Editor 1, then download+install on an iPhone 8.

edit2: Seems there is an error with Editor 2, I encountered the same issue when I tried the same procedure. I’m filing an issue for this, thanks for reporting! https://github.com/defold/editor2-issues/issues/1548

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thanks sven! glad it wasn’t just me :slight_smile:

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