Sorry for bothering, but I don’t get along with the manual.
I don’t see where it mentions I should put:
msg.post("@render:", “use_fixed_projection”, { zoom = 4 })
I made new go and tried to put the message in init and in the update, both cases I got a black screen instead.
I don’t get it what was wrong. Does making a new project from an empty template means something, that’s what I did previously? Now it worked, but I was using your public example camera project and deleted everything + reverted to default project settings (except nearest neighbor scaling). I’m at work now and for a quick test, I couldn’t create a new project because of the firewall, so had to use something existing.
Which brings another thing - why Defold can’t create a new empty project offline?
Yeah and I deleted everything that wasn’t builtin (leaving only input folder) and reset project settings to default where it wasn’t (except nearest neighbor settings + new main.collection).
Less then an hour I’ll be home to do another test with an empty new project and desktop new project.
Seriously, I don’t get it! I just did both Desktop and empty new projects and both worked.
While THIS PROJECT is pretty much the same (just tiles and animated player object) and with render message it gives black screen.
Yeah it seems to be empty space.
There was nothing mentioned about camera in manual - https://www.defold.com/manuals/adapting-graphics-to-screen-size/
Later I really want to put camera in.
That’s why I prefer video format because every step is shown.
Thanks, @sergey.lerg! Now view is spot on. Now I need to learn about that setting and how to manipulate camera.