# Call for tutorial and sample suggestions

**URL:** <https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763>\
**Category:** Announcements\
**Created:** [April 9, 2018, 10:05am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763 "2018-04-09T10:05:08Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![sicher](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sicher/32/8_2.png) [@sicher](https://forum.defold.com/u/sicher)\
**Post date:** [April 9, 2018, 10:05am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/1 "2018-04-09T10:05:08Z")

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![24](https://forum-defold-uploads.b-cdn.net/original/2X/2/2e070dfaeb736fb69fb4783149578932023bdb54.jpg)

The current list of new project tutorials and samples in the editor is pretty limited. We’d like to provide a good, varied set of starting options for new users so we’d like to hear from you what you would like to see. If you are a seasoned Defolder, try to think back what would have helped you getting up to speed faster.

Here are some ideas to start with. Add your suggestions and then we can make a poll.

- GUI screen flow tutorial/sample. Start screen, level selection, pause screen, _very_ simple gameplay.
- Top down car driving (GTA/GTA2 style). Car physics and chase camera.
- “Boulder dash” partial clone. Grid based mix of tiles and game objects. Custom physics.

[EDIT: Added per request]

- 3D tutorial.

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**Author:** ![sicher](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sicher/32/8_2.png) [@sicher](https://forum.defold.com/u/sicher)\
**Post date:** [April 9, 2018, 10:06am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/2 "2018-04-09T10:06:52Z")

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**Author:** ![sergey.lerg](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sergey.lerg/32/3970_2.png) [@sergey.lerg](https://forum.defold.com/u/sergey.lerg)\
**Post date:** [April 9, 2018, 10:30am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/3 "2018-04-09T10:30:47Z")

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I really would have appreciated a good 3D tutorial, there was none when I started. That would be useful for advanced developers who are new to Defold.  
Top down car example is good too.

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**Author:** ![sicher](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sicher/32/8_2.png) [@sicher](https://forum.defold.com/u/sicher)\
**Post date:** [April 9, 2018, 11:35am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/4 "2018-04-09T11:35:25Z")

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Yes, 3D is a given. The main issue is that our 3D tools are so limited so the experience is not exactly stellar. I would prefer to have a better editing experience first, but maybe there are aspects of 3D that we should do anyways.

In the meantime.. Here’s one that seems quite good: [https://www.youtube.com/watch?v=sqq-o2K6ZTw](https://www.youtube.com/watch?v=sqq-o2K6ZTw) 🙂

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**Author:** ![sergey.lerg](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sergey.lerg/32/3970_2.png) [@sergey.lerg](https://forum.defold.com/u/sergey.lerg)\
**Post date:** [April 9, 2018, 11:43am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/5 "2018-04-09T11:43:24Z")

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Thank you for such kind feedback on my tutorial! 🕶

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**Author:** ![d.a.kotikov](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/d/eb9ed0/32.png) [@d.a.kotikov](https://forum.defold.com/u/d.a.kotikov)\
**Post date:** [April 9, 2018, 1:52pm UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/6 "2018-04-09T13:52:55Z")

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1. mobile game example for different screens sizes/resolution with simple gui and gameplay

2. +1 for tile grid and maybe import from tiled editor

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**Author:** ![Pkeod](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pkeod/32/606_2.png) [@Pkeod](https://forum.defold.com/u/Pkeod)\
**Post date:** [April 10, 2018, 12:21am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/7 "2018-04-10T00:21:54Z")

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Tutorial on unit testing and explaining why it’s useful. Not enough gamedevs in general use it.

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**Author:** ![stew.bracken](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/stew.bracken/32/7769_2.png) [@stew.bracken](https://forum.defold.com/u/stew.bracken)\
**Post date:** [April 10, 2018, 2:44am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/8 "2018-04-10T02:44:57Z")

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More tutorials on building out non-programmatic game content in the editor, like an RPG style. Or introducing other tools to do this, such as Tiled. I found it hard to adjust to defold because the lack of string properties which is the naive way to build out content that defold tries to avoid.

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**Author:** ![wmjoers](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/wmjoers/32/8355_2.png) [@wmjoers](https://forum.defold.com/u/wmjoers)\
**Post date:** [April 10, 2018, 5:26am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/9 "2018-04-10T05:26:15Z")

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One type of game I almost always starts to implement on new platforms is a classic platform game containing:

- Player character (jump, run and climb)
- Static platforms
- Ladders
- Moving platforms (this is often the most challenging part to get right)

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**Author:** ![sicher](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sicher/32/8_2.png) [@sicher](https://forum.defold.com/u/sicher)\
**Post date:** [April 16, 2018, 1:38pm UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/10 "2018-04-16T13:38:21Z")

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A new tutorial is up. It is about GUI screens, navigation between them and loading levels (with proxies). Please check it out and come back with suggestions and notes!

 ![11](https://forum-defold-uploads.b-cdn.net/original/2X/2/2b1b8e492575362fca94d7d4304e416fd757496a.png)

Also here: [GitHub - defold/tutorial-colorslide: Welcome to the Colorslide tutorial. In this guide, you'll add a complete GUI flow to an existing multi-level puzzle game · GitHub](https://github.com/defold/tutorial-colorslide)

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**Author:** ![Pkeod](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pkeod/32/606_2.png) [@Pkeod](https://forum.defold.com/u/Pkeod)\
**Post date:** [April 16, 2018, 1:50pm UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/11 "2018-04-16T13:50:57Z")

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Can we submit tutorial template projects / template projects in general for inclusion?

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<div class="post-metadata">

**Author:** ![sicher](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sicher/32/8_2.png) [@sicher](https://forum.defold.com/u/sicher)\
**Post date:** [April 16, 2018, 7:19pm UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/12 "2018-04-16T19:19:52Z")

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We’d love to have community resources of all kind easily accessible in the editor. I’m not sure how we should do that practically though. I’ll talk to the team.

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**Author:** ![Oleg\_The\_Evangelist](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/oleg_the_evangelist/32/1596_2.png) [@Oleg\_The\_Evangelist](https://forum.defold.com/u/Oleg_The_Evangelist)\
**Post date:** [April 18, 2018, 7:52am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/13 "2018-04-18T07:52:11Z")

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Some feedback from twitter:

> Bob Gardner Replying to [@defold](https://forum.defold.com/groups/defold)  
> I’d like to see the “idiomatic” way to do weapon systems, for picks ups. It’s something I struggled with, how to do it in such a way that I didn’t complect the player model with the weapon model.

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**Author:** ![hilqueen](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/hilqueen/32/8445_2.png) [@hilqueen](https://forum.defold.com/u/hilqueen)\
**Post date:** [April 19, 2018, 6:30am UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/14 "2018-04-19T06:30:55Z")

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I support wmjoers 👌 I would very much like to see such a lesson.

> [@wmjoers](#):
>
> Player character (jump, run and climb)  
> Static platforms  
> Ladders  
> Moving platforms (this is often the most challenging part to get right)

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**Author:** ![connor.halford](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/connor.halford/32/9210_2.png) [@connor.halford](https://forum.defold.com/u/connor.halford)\
**Post date:** [April 19, 2018, 12:57pm UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/15 "2018-04-19T12:57:32Z")

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I’d love a tutorial on C++ native extensions

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**Author:** ![Edd](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/e/8c91f0/32.png) [@Edd](https://forum.defold.com/u/Edd)\
**Post date:** [April 20, 2018, 8:17pm UTC](https://forum.defold.com/t/call-for-tutorial-and-sample-suggestions/18763/16 "2018-04-20T20:17:28Z")

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A simple non-linear dialogue tree system in Defold, maybe? For beginners like myself sounds kinda hard.
