Building iOS bundle too slow

I have a simple project, with some test code and resources.When I build android Bundle in windows.It take 2 minutes to finish.But the same project take more than 15 minutes to finish when building ios bundle in macos.

Hmm, sounds really strange. Are you using texture compression that perhaps only triggers on iOS? @Mathias_Westerdahl, any ideas?

I use the builtin texture profiles:

My project has several extensions, and I’m editing and debugging one of these extensions.

Ah, ok, I see. We need to wait for an answer from @Mathias_Westerdahl. What if you isolate that single extension and build it in an empty project? How long does it take? What is the size of the extension? We will enable the build cache within two weeks time I think which should reduce build time a lot. We didn’t want to enable it before everyone left for Christmas vacation.

1 Like

I’m not sure what would cause that I’m afraid.
I cannot access those log from home.

Could it be that the iOS libraries are much larger than the Android ones?
For iOS we build both armv7 and arm64, so that’s two builds, and for each build the libraries will be uploaded. (We haven’t enabled the file caching on the server yet)

I think the ios libraries size is the problem.My project have a framework, AgoraAudioKit.framework, with size of 78.2MB

1 Like

Ok, yes that might be it if the upload speed is limited.

I’ll get on fixing the file upload cache next week, when I’m back in the office. That should help a lot with the build times.

3 Likes