Bug with Playfab?

#1

Hi,

I’m trying to allow players to reconnect if they go offline but later reconnect. However, that doesn’t seem to be working. I’ve posted this issue on the Github repo as well. I couldn’t find anything obvious in the library, e.g. a check for internet connection or state saving when offline, so posting this here as well.

Steps to reproduce

  1. Start an app without an internet connection, e.g. with Wi-fi turned off.
  2. Attempt to send a request when offline, e.g. PlayFabClientApi.LoginWithCustomID. The request should fail as expected.
  3. Turn wifi on.
  4. Attemp to send a request without restarting the app.

Actual outcome

Request fails with the following error message:

Defold version

Version: 1.2.159
Editor SHA1: c3e32c38ee70eec1524e1d2d0ad596629285cfb3

Platforms

Tested on macOS Mojave and Android 11

Logs

ERROR:SCRIPT: Unable to create HTTP connection to 'https://TitleId.playfabapi.com/Client/LoginWithCustomID?sdk=DefoldSdk_0.59.190625'. No route to host?
DEBUG:SCRIPT: 
{ --[[0x10bcefed0]]
  error = "ServiceUnavailable",
  errorCode = 1123,
  code = 0,
  status = 0,
  errorMessage = "Could not deserialize reseponse from server: "
}

Expected outcome

Request should work


Let me know if it’s library issue and/or if there’s any additional info I could provide to help with debugging.

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#2

It was a while since I looked at the playfab code but it should be pretty straightforward. I would try with the debugger and follow the reconnect flow step by step.

Are your able to do a normal http.request() completely ignoring the playfab code?

2 Likes

#3

I’ve tried it with a simple http.request() and I’m running into the same issue (which means that Playfab has nothing to do with this).

The following is the error that I get when trying to make a request after going through the mentioned steps (no wifi, start, re-enable wifi, click “Retry” from within the game):

ERROR:SCRIPT: Unable to create HTTP connection to 'http://www.google.com'. No route to host?

The same error happens whether the game is run from within defold or packaged up and run in macos or android.

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#4

And this happens even if you wait for a while as well?

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#5

I’ve waited for ~1 min and this was still an issue. Do you have a specific timeframe in mind that I should to wait for?

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#6

Nope, I will experiment some myself and get back to you.

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#7

We can confirm that it is a bug in Defold. We’re looking into it. It seems to have been introduced when we released the async dns lookup fix in May. I’m a bit surprised that we haven’t caught this sooner (I blame summer!).

3 Likes