# Break the Forest – Roguelike Card Game

**URL:** <https://forum.defold.com/t/break-the-forest-roguelike-card-game/82617>\
**Category:** Showcases\
**Created:** [April 6, 2026, 9:45am UTC](https://forum.defold.com/t/break-the-forest-roguelike-card-game/82617 "2026-04-06T09:45:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![toca](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/toca/32/41424_2.png) [@toca](https://forum.defold.com/u/toca)\
**Post date:** [April 6, 2026, 9:45am UTC](https://forum.defold.com/t/break-the-forest-roguelike-card-game/82617/1 "2026-04-06T09:45:51Z")

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yes, i did make another game in defold!

**Break the Forest: Roguelike**

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### About the game

**Genre:** Card Roguelike / Deckbuilder / Survival  
**Platform:** Android (Google Play Store)  
**Status:** Released

**Link:** [https://play.google.com/store/apps/details?id=com.breaktheforest.cardroguelike](https://play.google.com/store/apps/details?id=com.breaktheforest.cardroguelike)

A card-based roguelike where you must survive a dangerous journey through a cursed forest, managing your deck, resources, and decisions to escape.

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### Core idea

survive long enough to escape the forest.

You build a deck, face enemies, and make risky decisions along the way. Every run is different, and every choice matters.

There’s also a survival layer with a separate dedicated deck, each day consumes resources like food and water, so you need to balance combat strength with staying alive.

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### Why I made this

After working on more action-heavy projects, I wanted to try something slower and more strategic, card based and turn based.

I’ve always enjoyed roguelike deckbuilders, especially the tension between risk and reward, and I wanted to explore that feeling in a simpler, mobile-friendly format.

Also, I wanted to experiment with combining:

- deckbuilding

- survival/resource management

- branching decisions

into a single loop.

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### Fun Fact

The entire game is defold GUIs, there is not even a single factory, i relied HEAVILY on druid and widgets to modularize each bit of the game that was re-used.

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### Feedback & playtesting

I’d really love feedback on:

- Game balance (too hard? too easy?)

- Clarity of mechanics

- Overall progression feel

Any thoughts, suggestions, or questions are very welcome!

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**Author:** ![Insality](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/insality/32/39737_2.png) [@Insality](https://forum.defold.com/u/Insality)\
**Post date:** [April 6, 2026, 10:35am UTC](https://forum.defold.com/t/break-the-forest-roguelike-card-game/82617/2 "2026-04-06T10:35:58Z")

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Congratulation with the release!

> [@toca](#):
>
> i relied HEAVILY on druid and widgets to modularize each bit of the game that was re-used.

Oh I love that fact, I often doing the same thing, pretty comfortable 🙂
