# Box2d update

**URL:** <https://forum.defold.com/t/box2d-update/18909>\
**Category:** Questions\
**Created:** [April 12, 2018, 11:33am UTC](https://forum.defold.com/t/box2d-update/18909 "2018-04-12T11:33:47Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![gianmichele](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/gianmichele/32/24028_2.png) [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Post date:** [April 12, 2018, 11:33am UTC](https://forum.defold.com/t/box2d-update/18909/1 "2018-04-12T11:33:47Z")

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Hey everyone,

is there any plan to have an updated Box2d with all the things currently missing like joints, etc?  
I think this is one area where Defold is really lacking atm.

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [April 12, 2018, 12:24pm UTC](https://forum.defold.com/t/box2d-update/18909/2 "2018-04-12T12:24:20Z")

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> [@gianmichele](#):
>
> is there any plan to have an updated Box2d with all the things currently missing like joints, etc?

I believe @Mathias_Westerdahl has some plans to perhaps one type of joint (rope or spring?). I heard him discuss that earlier today. It would in that case be a code-only implementation to start with without editor support. But it was only a casual discussion and nothing decided yet.

> [@gianmichele](#):
>
> I think this is one area where Defold is really lacking atm.

Agreed. This and improved tilemaps.

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [April 13, 2018, 8:16am UTC](https://forum.defold.com/t/box2d-update/18909/3 "2018-04-13T08:16:33Z")

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> [@britzl](#):
>
> Agreed. This and improved tilemaps.

There is a bug where the tile seams (where two tiles meet) give the incorrect collision response. See [this thread](https://forum.defold.com/t/directional-platforms-help/18764/16). I’m guessing this is a Box2D bug, but maybe it could be fixed by improving the tilemap \> Box2D fixture conversion (so there are less/no seams)?

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [April 13, 2018, 9:25am UTC](https://forum.defold.com/t/box2d-update/18909/4 "2018-04-13T09:25:19Z")

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@Mathias_Westerdahl knows more about how this works and can give feedback

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**Author:** ![jacob.vsoe](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/j/53a042/32.png) [@jacob.vsoe](https://forum.defold.com/u/jacob.vsoe)\
**Post date:** [July 17, 2018, 10:16pm UTC](https://forum.defold.com/t/box2d-update/18909/5 "2018-07-17T22:16:24Z")

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I’m a new user and a very big fan of the Defold project so far!

I would love to see joint types implemented from Box2D - even if it’s only a code-only.

@britzl, are there any news on this?

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [July 18, 2018, 5:39am UTC](https://forum.defold.com/t/box2d-update/18909/6 "2018-07-18T05:39:52Z")

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No, no news I’m afraid. I started doing a Chipmunk 2D extension with joint support. It’s far from finished and it would be code only:

[https://github.com/britzl/chipmunk2d-defold](https://github.com/britzl/chipmunk2d-defold)

Check the example. If there’s interest I can continue to work on it.
