# Basic Kanji Game Dev Diary

**URL:** <https://forum.defold.com/t/basic-kanji-game-dev-diary/77348>\
**Category:** Dev diaries\
**Created:** [June 26, 2024, 9:15pm UTC](https://forum.defold.com/t/basic-kanji-game-dev-diary/77348 "2024-06-26T21:15:50Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Lopl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/lopl/32/35332_2.png) [@Lopl](https://forum.defold.com/u/Lopl)\
**Post date:** [September 14, 2024, 3:11pm UTC](https://forum.defold.com/t/basic-kanji-game-dev-diary/77348/7 "2024-09-14T15:11:04Z")

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Hello!  
Today I’m going to describe my path to different “levels” and show you our new tilemap and a few assets in game.  
I needed to make a path to the ground floor of the building.

From the beginning, I wanted to show/hide tilemaps of each floor, but it was really slow process with freezes, so, I was decided to load each floor as a collection and unload previous floor. This way, each floor might be called a game level 😕 I won’t get a game without loading screens, but I will try to make those screens more comfortable for the player. I hope, 4096 tiles buffer will be enough for comfortable gameplay on each level…

New tilemap and other assets:  
 ![ezgif-1-3e05f67721](https://defold-forum-bucket.nbg1.your-objectstorage.com/original/3X/f/b/fbcce3ff99e594074bd13d6153a829d6c1fa6fb6.gif)

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