I can’t seem to get basic things working.
Finding:
- Mouse Position
- Mouse Input
- Any Input
Is there a way to pick up the mouse coordinates, or is my only option to record that position in on_input?
Input binding doesn’t do anything. My on_input functions do not ever get called when I click, or press keys.
- on_input functions do not trigger
- clicking on rotated sprites accurately (tested in project example, the engine ignores rotation on object.)
I can do all of this in other game engines from the get-go aside from the clicking on rotated sprites.