Hey everyone!
We ran into a small problem with the sound in our game.
Basically, the audio cuts out whenever we try to load\unload too many things at once, we managed to make it better by using asynchronous loading but unfortunately this is not possible with unloading, cuts can still be heard.
It does the same whenever we resize the game window, you can hear cut outs every time.
I remember playing games where the music would keep playing even after a crash, is there a way for the sound to be unaffected by frame drops, scene changes, load\unload and screen re-sizing in Defold?
Thanks,
Fx