Hi!
My team is currently looking into Defold and maybe porting a few small 2D games on it (visual novels) just to see how things work.
I see that Defold supports hardware compression on mobiles (ETC1 on Android for example).
I was wondering if there’s an alternative to Unity’s Asset Bundles - a set of “precompiled” assets which were built on a target platform with specific compression (not just plain PNGs).
If there’s no such alternative, how do people usually handle “downloadable” content which has to contain compressed assets in Defold?
Our Live Update feature might be what you’re looking for. You can exclude parts of your game when bundling and upload that some hosting provider and then query for missing resources, download and cache them locally.
We will be expanding the Live Update feature to allow the developer to not only download excluded content but also add new content or modify existing content.
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Yes, it surely looks like a needed thing, thanks for the link! Is there any ETA on “add new content” part of the Live Update improvements?
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Not sure. @Johan_Beck-Noren?
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It’s currently being implemented so I want to say “soon” without making any promises that it will be in the coming release
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