Applying physics to a character

where can i find a tutorial about applying physics to a character, like a player??

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In addition to @sicher’s link, which I highly recommend you look at first, a good summary of physics in Defold can be found at physics. If something does not work out, feel free to ask another question about any specific problem you may encounter!

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If you are new to vector algebra, the movement tutorial might be useful as well.

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