I have multiple dynamic physics objects that are spawned from a factory. Making them rotate with
msg.post(self._cobj, "apply_force", {
force = vmath.vector3(100, 100, 100),
position = vmath.rotate(go.get_rotation(), vmath.vector3(1, 0, 0))
})
results in all of them rotating in a different velocity. Below is the angular velocity of each instance.
Only the x-axis angular velocity is what I expect it to be. I have no idea if this is a bug or I am doing something that the engine cannot handle for some reason.
phys30.zip (7.7 KB)
