Anti Aliasing in Android Build

In my game, cards can be arranged in straight and curved pattern. In the straight pattern, the anti aliasing seems fine but when in curved pattern, the edges of each card seems jagged. How can I solve this issue?
Things I have tried:

  1. Increased samples to 100 from game.project with filter min LINEAR and filter mag LINEAR.
  2. Increased max anisotrophy from material with filter min LINEAR and filter mag LINEAR.

What could be the solution for it?

PS: It’s not a problem in pc build only for andriod build.

How are you rendering the cards? Sprites? Models? Are you using any custom materials? Any custom render script?

I am using sprite for cards. I have copied the original render script and added one predicate to render “gui” below “tile” only. Also, copied the sprite material and added texture_sampler to increase max anisotropy. What went wrong? Can you please help?

did you try to use x2 assets for the cards?

I don’t think it has anything to do with transparent edges. samples don’t effect the images curved corners

To have an effect from that setting, your project should have a custom texture profile with enabled mipmaps for textures.

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I already answered you in Discord, that you can add padding to the card images to have aliases edges. There is an option in atlases. Have you tried that?

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