Android 8+ problem


#1

Hi! From my players on Android 8 + phones I get similar errors:

In my opinion, there is a problem with the engine itself


#2

Are you using the builtin materials without modification?


#3

Changed only spine.vp

uniform highp mat4 view_proj;

// positions are in world space
attribute highp vec4 position;


#4

Try to increase the atlas texture UV precision too to highp and see if that helps with those users? If not try to make an isolated example and see if it still happens for them. How big in dimensions is the atlas you have your textures on?


#5

4k


#6

Yeah, at that size, possibly precision issue with UVs on those devices.