Always starts in portrait on Android

Since the latest version our game is always in portrait on my HTC One running Android 5.0.2.

Ok. A couple of questions:

  1. What are your width and height project settings?
  2. Do you have “dynamic orientation” checked in project settings?
  3. Are you using GUI layouts?

Also, are you running on the dev-app or bundle?

  1. Width: 768, Height: 576
  2. It doesn’t matter if I check it or not, the same happens (and by the way, even if I have it unchecked the orientation changes on iOS when rotating the device)
  3. All my GUIs only have the Default layout

I am using the dev-app

I tried bundling now, but it crashes. I will start a separate thread about that.

After managing to bundle I can say this does not happen after bundling. The bundled application is presented in landscape and does not change on rotation (as expected and desired). I have not yet tried if bundling prevents rotation on iOS as well.

Ok, great that you got it working. The dev-app is currently not behaving 100% like bundled app.

Actually, I am not sure I would consider it working, only that the bug is only in the dev-app. Since our game is in landscape mode, that means I can not use the dev-app and bundling and deploying each time I want to test new features on Android is not a very agile way to work…

Can’t you rotate the game into the correct orientation after launch in the dev-app?

No, the dev-app stays in portrait. Thought I had been clear on that, but realize now that wasn’t the case… (on iOS it changes orientation on rotate, so this only goes for Android)

Ok, I’ll file a bug on this. Thanks!