After restart game I recieve different alpha channel blend (SOLVED)

Hi again.

I have project with many transparency sprites(game objects) on scene. Each time I restart project - I see different colors on objects. With what it can be happened.

I can provide access to project if needed

If you have objects on the same Z value the render order is undefinded and might change between runs. Can that be what you see?

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May be you right. All objects on one layer with Z=0. I can this fix it? I try change Z axis more 1 and object disappear, but my scene have more 15 object on scene.

The initial render script defines Z to be between 0 and 1, what if you try 0.5?

The Z resolution is also very fine. You can have one object at Z = 0 and one at Z = 0.0001

Thank you guys. Problem resolved. Change Z axis resolve problem.

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