Hey everyone, I’m wondering, is there some way to adjust the coordinates of the entire game world globally? I have a camera setup with a perspective angle. However, this means my Z axis is pointing at an angle. I’ve realized the only way I can fix the Z-ordering of 3D polygonal faces is to rotate the entire gameworld so that the camera is able to point straight down at the game world to fix the issue. However, I don’t want to redo everything. Is there some way to fix this without rotating the entire gameworld?
EDIT: Enabling orthographic setting in Rendercam fixes the normal issues for my complex 3D objects. Is there any chance of a fix for the engine for perspective camera views?