Access spawned methods set/get & properties

I am using the code below to create a bullet, the image sprite is called bullet.

How do i move the created factory bullet and how do i gain access to the go.position, rotation set and get methods etc?

local item = factory.create("#factory", vmath.vector3(x,y,0), nil, {bullet}, 0.6)

regards,

A

This should work:

local pos = go.get_position(item)
pos.x = pos.x + 100
go.set_position(pos, item)
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Ah that makes sense just a learning curve from php c++ etc…

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I had to amend slightly as the pos and item were back to front,

Thought I would post this in case other people have same issue

go.set_position(pos,item) for setting the position of factory created objects

Many thanks Britzl !

Ah, my bad. I’ve updated my post.