A GUI problem when fading nodes (SOLVED)

Hello everyone,
While making the fader for my game , I experienced a strange problem -
This is my orig scene -

But while fading, the bg fades but the the buttons in front, part of the same gui don’t.


Where am I wrong again??

How are you doing the fade? By animating the color of a root node? Are you inheriting alpha (checkbox) on all nodes that are childed?

Actually I hv a controller collection which has all the proxies, sounds and the fader.
On start, it loads the menu collection. When another scene is to be loaded, it sends a message to the controller which changes the alpha of a node and creates a fade effect and subsequently loads the requested collection

Ok, could it be that the fade node isn’t on top? Use gui.set_render_order() to control the order of your gui scenes. Set it to 15 to the gui with the fade node to ensure that it is on top of other gui scenes.

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i TRIED IT, AND… IT WORKS, THANK YOU SO MUCH…:wink:

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